
You can have 900 followers and still eat lunch alone.
Eqo is a gamified, location-based social network that turns the strangers within 5 km of you into a community worth showing up for. Everything it rewards costs you a walk.
Role & scope
Design question
Key insight
Outcome
10+
4
$1.19b
0

Context
Social media made the world smaller. It made our streets stranger.
A feed can put you in a room with a hundred thousand people and still leave you with nobody to call on a Saturday. The platforms optimised for reach, because reach is what sells. Proximity was never the unit, so the people you could actually walk to are the ones you are least likely to hear from.
Eqo starts from the opposite constraint: a feed bounded by 5 km, where every number you can raise has to be earned by being somewhere. That one rule decides everything else, and it makes most of the conventions of the category unusable.
The fragmented self
The market gap
The third place
The idea
The logo is a speech bubble that unfolds into a key.
It opens as a conversation and resolves into a key, and the line that lands underneath it is “Unlock your World”. That is not a tagline sitting on top of a product, it is the specification underneath one. The city is treated as locked: blocks are locked, places are locked, rooms are locked, and the only thing that opens any of them is being physically there.
Which is also why there is no follower count in the product. A follower is a number you can raise without leaving the house, and any screen that showed one would be quietly telling users that the rule was negotiable.


Four promises, one per swipe
Onboarding usually explains an interface. These four slides explain the deal, and each one is answered by exactly one of the four screens that follow. The reward model behind them was built against Octalysis, which was most useful for what it ruled out: the drives Eqo refuses are the punishing ones, because a streak you get penalised for breaking turns going outside into an obligation.

01Discover

02Compete

03Become

04Belong
Designs
Four screens where showing up is the only currency.
One screen per promise. The feed says who is near, the map says what is still locked, the circles say what is happening, and the profile keeps the score. Every number on all four of them is one you have to walk somewhere to move.

Answers “Discover”
01A feed that opens with a leaderboard
The first thing above the posts is a podium: your rank inside the 5 km and the two people ahead of you. Putting the standing before the content is the argument in one screen. You are not here to scroll, you are here to move up, and the only way up is out.

Answers “Compete”
02A map that treats the city as locked
Neighbourhoods fill with colour as they are captured, and a block can only be claimed by standing on it. It is the mechanic that keeps the product physically honest: there is no way to farm the map from a sofa, and the keys scattered across it are the same shape as the logo.


Territory

Answers “Belong”
03Rooms you could walk to
Circles are public rooms named after the subject rather than the host. Random, Gaming, Ideas, Gym, Mental Health, Nutrition, Finances, Dating Space, Books, Movies, Travel. Joining one asks nothing of you except that you are inside the radius, which is what makes it possible to arrive with no profile and no reputation.


Events

Answers “Become”
04A profile measured in places
The three numbers under the avatar are Captured Locations, Taglists and Popularity. Two of them can only be raised by going somewhere, and the third is a read on how the neighbourhood responds to you.
The day it has to work
Strategy is abstract. So here is a Saturday.
Aanya is 22 and four months into a city where she knows two people, both from work. She has 900 followers and no plans. This is the day the four screens have to earn, told in the order the product would actually be opened.
08:40
Feed
She wakes up ranked 21st inside 5 km.
11:00
Map
She follows a stranger's Taglist to a café four streets away.
13:30
Circles
A room about nothing in particular turns into a conversation.
18:00
Map
Two of them end up at the same gig down the street.
23:00
Profile
She ends the day ranked 12th.
Testing
Ten people, their own phones, one prototype running in a browser.
The concept went out before it was drawn, because a location-bounded feed either makes immediate sense to somebody or does not. Privacy came up every time; the answer that satisfied it was the block-level map, which is why the precision stops where it does.
Then the prototype went into their hands, on their own devices. Testing this at a desk would have told me nothing, because the thing under test is whether a screen can get somebody to stand up.



Sessions
“This is the first social app that made me want to close it and go outside.”
Reflection
What I’d take forward.
What is still open
Built for a 6-inch Android screen. It runs in a desktop browser, but at the wrong size for what it is arguing.
More work

